Conflict Architecture

4.8

$16.80 USD $18.90 USD Sale

A system-neutral guide to building conflicts your players care about: real stakes, opposition that acts logically, and choices that cost something. With four ready patterns and a 5-minute conflict builder.

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Conflict Architecture

$16.80 USD $18.90 USD

From the author

Dear Game Master,

I have been running D&D and other TTRPGs for more than ten years.

More than once I have brought a carefully built conflict to the table, with an ancient evil, rival factions and several ways to end it, and watched my players go through the motions. Then a stolen heirloom or one hard choice would keep them arguing for the whole evening.

The difference was never complexity or preparation time. Stakes are about connection and specificity, not scale, and the rest of a conflict is built on that.

In this book, I show how to build opposition from the ground up, starting with one question: what if they lose? It is system-neutral, so it works with any game you run, and with fiction too.

  • Three foundations of a conflict: stakes that matter, opposition that acts logically, choices that cost something
  • A step-by-step build, from defining defeat to a seven-rung escalation ladder
  • Four patterns with worked examples: the Impossible Choice, the Sympathetic Enemy, Racing Against Time, When Trust Breaks
  • Troubleshooting for missing investment, flat opposition, stumbling pacing and broken balance, with fixes you can use mid-session

I hope it gives your table more of those moments. See you when everyone leans forward.

P.S. If your session is tonight, start with the 5-Minute Conflict Builder in Chapter 6: four steps, and enough structure to run a session.

Onix ShuAuthor of Conflict Architecture

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What Game Masters say

Made by people who care about the worlds you build

Onix Shu

Onix Shu

Author

I’ve been running and designing TTRPG games for more than ten years, and I bring that experience into every book we make. My focus is on deep research, practical ideas, and tools that help you create richer worlds and better stories at the table.

Minerva Keermisar

Minerva Keermisar

Illustrator

I create the characters, places, and visual moments that give each book its own personality. My goal is to make every illustration feel like a small window into a world you’d actually want to explore.

Nanya

Nanya

Editor

I edit every book, fixing grammar and word choice while keeping the author’s voice, so the text reads clearly without losing its character.