Bestsellers

Fantasy Economics: Beyond Gold Pieces

$28.00 USD

Your world has dragons and ancient magic, so why is its economy just “10 gold sounds about right”? This 200-page guide lets you price any item in 30 seconds, design a currency in ten minutes, and build a whole economy on one worksheet. Based on ten years of running games and real history. For GMs, worldbuilders, and writers.

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Book literally has everything and any principle level forms of information you can derive
– micah · Game Master

Fantasy Economics: Beyond Gold Pieces

$28.00 USD

What’s inside?

  • “How much?” answered on the spot. The Three-Number Rule, anchor prices, and regional price matrices take the guesswork out of it.
  • If magic is real, why is everything still medieval? A full framework for economies with low, middle, and high levels of magic.
  • Markets that feel alive. The marketplace hour by hour, with its noise, smells, and crowds. Plus how to use prices to show character instead of dumping information on your players.
  • Merchants your players will remember. How a trader dresses, signs, and lies, what keeps them up at night, and the four ways they talk.
  • Stories about money, no villain required. Debts, dowries, inheritances, crashes, and the eight kinds of story that money tends to create.
  • Trade at the table. A ready 10-session trading campaign, market generators, 15+ reference tables, and merchant NPCs you can drop straight in.
  • Economies that aren’t markets. Eight fully built alternatives (gift, tribute, magical welfare, post-scarcity, and others), each with its own story hooks.

Our Players Reviews

HUMAN-MADE, END TO END

Made by people who care about the worlds you build

Alex Shults

Alex Shults

I’ve been running and designing TTRPG games for years, and I bring that experience into every book we make. My focus is on deep research, practical ideas, and tools that help you create richer worlds and better stories at the table.

Minerva Keermisar

Minerva Keermisar

I create the characters, places, and visual moments that give each book its own personality. My goal is to make every illustration feel like a small window into a world you’d actually want to explore.

Nanya

Nanya

I carefully study the text written and correct any grammar or lexical errors, perfecting the provided material. I try to maintain a balance between keeping the author's voice and its uniqueness and the needed clarity so that all readers enjoy exploring our books.

Built on real experience

10+ years at the table

Built on more than a decade of running TTRPGs regularly, not just theory, but ideas shaped by real sessions, real players, and real problems.

Deep Research

Each topic is explored in depth, across games, storytelling, history, genre conventions, and design, before it becomes a framework or tool in the book.

Built to adapt

No fixed worlds or scripts to follow. The ideas are designed to be adapted, combined, and brought into your own setting, campaign, and style of play.