
Alex Shults
I’ve been running and designing TTRPG games for years, and I bring that experience into every book we make. My focus is on deep research, practical ideas, and tools that help you create richer worlds and better stories at the table.
No products found

Built on more than a decade of running TTRPGs regularly, not just theory, but ideas shaped by real sessions, real players, and real problems.

Each topic is explored in depth, across games, storytelling, history, genre conventions, and design, before it becomes a framework or tool in the book.

No fixed worlds or scripts to follow. The ideas are designed to be adapted, combined, and brought into your own setting, campaign, and style of play.
Every book starts with an idea worth exploring. From research and writing to sketches, illustration, and final layout, we take the time to shape every detail into something we’re proud to share with your table.







HUMAN-MADE, END TO END

I’ve been running and designing TTRPG games for years, and I bring that experience into every book we make. My focus is on deep research, practical ideas, and tools that help you create richer worlds and better stories at the table.

I create the characters, places, and visual moments that give each book its own personality. My goal is to make every illustration feel like a small window into a world you’d actually want to explore.

I help shape each book from an early draft into the final release you see. I focus on clarity, structure, consistency, and making sure everything feels polished and easy to use.