Mechanical Spells and Clockwork Augmentations: Codex Automatica

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$7.90 USD $8.90 USD Sale

A 5th Edition collection of arcanomechanical magic: 51 mechanical spells from cantrips to 9th level and 15 clockwork augmentations, with rules for installation, maintenance and malfunctions.

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Mechanical Spells and Clockwork Augmentations: Codex Automatica

$7.90 USD $8.90 USD

From the author

Dear Game Master,

I have been running D&D and other TTRPGs for more than ten years.

Players love the idea of a clockwork arm, or of an artificer whose magic looks like gears and steam. The usual answer is to rename a few spells, and by the third session nobody remembers that the fire bolt was supposed to be a machine.

A machine feels different from a spell for one reason: it needs care, and it fails in ways you can predict. So I wrote magic that works that way. It asks for components and maintenance, and when it breaks, there is a table to roll on.

The book is made for 5th Edition.

  • 51 mechanical spells, from cantrips to 9th level, for artificers and wizards
  • 15 clockwork augmentations in three tiers, from a Mechanical Limb to a Consciousness Transfer Matrix
  • Rules for surgery, attunement and daily, weekly and monthly maintenance
  • Advice for Game Masters and players on bringing mechanical magic into a campaign

I hope it gives the tinkerer at your table something real to hold. See you when the gears start turning.

P.S. Start with the Arcane Malfunctions Tables on page 14: minor, moderate and major failures you can roll the moment a device at your table goes wrong.

Onix ShuAuthor of Mechanical Spells and Clockwork Augmentations

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What Game Masters say

Made by people who care about the worlds you build

Onix Shu

Onix Shu

Author

I’ve been running and designing TTRPG games for more than ten years, and I bring that experience into every book we make. My focus is on deep research, practical ideas, and tools that help you create richer worlds and better stories at the table.

Minerva Keermisar

Minerva Keermisar

Illustrator

I create the characters, places, and visual moments that give each book its own personality. My goal is to make every illustration feel like a small window into a world you’d actually want to explore.

Nanya

Nanya

Editor

I edit every book, fixing grammar and word choice while keeping the author’s voice, so the text reads clearly without losing its character.