Complete D&D 5e Price Guide: Equipment, Services & Magic Items

Complete D&D 5e Price Guide: Equipment, Services & Magic Items

Introduction

Finding accurate Dungeons & Dragons pricing information can be challenging for both players and Dungeon Masters. Whether you're stocking up on adventuring gear, negotiating services, or determining the value of magical treasures, having a comprehensive price reference is essential for smooth gameplay. This complete 5e price guide compiles official prices to create a one-stop resource for all your fantasy shopping needs.

Basic Equipment & Adventuring Gear

The foundation of any adventurer's inventory starts with essential equipment. These prices reflect standard costs in most D&D settlements, though regional variations may apply based on availability and local economic conditions.

5e Weapons Pricing

Simple Melee Weapons

Weapon Cost Damage Properties
Club 1 sp 1d4 bludgeoning Light
Dagger 2 gp 1d4 piercing Finesse, light, thrown (20/60)
Greatclub 2 sp 1d8 bludgeoning Two-handed
Handaxe 5 gp 1d6 slashing Light, thrown (20/60)
Javelin 5 sp 1d6 piercing Thrown (30/120)
Light hammer 2 gp 1d4 bludgeoning Light, thrown (20/60)
Mace 5 gp 1d6 bludgeoning
Quarterstaff 2 sp 1d6 bludgeoning Versatile (1d8)
Sickle 1 gp 1d4 slashing Light
Spear 1 gp 1d6 piercing Thrown (20/60), versatile (1d8)

Martial Melee Weapons

Weapon Cost Damage Properties
Battleaxe 10 gp 1d8 slashing Versatile (1d10)
Flail 10 gp 1d8 bludgeoning
Glaive 20 gp 1d10 slashing Heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing Heavy, two-handed
Greatsword 50 gp 2d6 slashing Heavy, two-handed
Longsword 15 gp 1d8 slashing Versatile (1d10)
Rapier 25 gp 1d8 piercing Finesse
Scimitar 25 gp 1d6 slashing Finesse, light
Shortsword 10 gp 1d6 piercing Finesse, light

Ranged Weapons

Weapon Cost Damage Range Properties
Shortbow 25 gp 1d6 piercing 80/320 Two-handed
Longbow 50 gp 1d8 piercing 150/600 Heavy, two-handed
Light crossbow 25 gp 1d8 piercing 80/320 Loading, two-handed
Heavy crossbow 50 gp 1d10 piercing 100/400 Heavy, loading, two-handed

Armor Pricing

Light Armor

Armor Cost AC Properties
Padded 5 gp 11 + Dex modifier Disadvantage on Stealth
Leather 10 gp 11 + Dex modifier
Studded leather 45 gp 12 + Dex modifier

Medium Armor

Armor Cost AC Properties
Hide 10 gp 12 + Dex modifier (max 2)
Chain shirt 50 gp 13 + Dex modifier (max 2)
Scale mail 50 gp 14 + Dex modifier (max 2) Disadvantage on Stealth
Breastplate 400 gp 14 + Dex modifier (max 2)
Half plate 750 gp 15 + Dex modifier (max 2) Disadvantage on Stealth

Heavy Armor

Armor Cost AC Properties
Ring mail 30 gp 14 Disadvantage on Stealth
Chain mail 75 gp 16 Str 13, Disadvantage on Stealth
Splint 200 gp 17 Str 15, Disadvantage on Stealth
Plate 1,500 gp 18 Str 15, Disadvantage on Stealth

Shields

Item Cost AC Bonus
Shield 10 gp +2

Adventuring Gear & Equipment

Having the right tools for the adventure can mean the difference between success and failure. Here's a comprehensive pricing guide for essential adventuring equipment.

Containers & Storage

Item Cost Capacity
Backpack 2 gp 1 cubic foot/30 pounds
Barrel 2 gp 40 gallons liquid, 4 cubic feet solid
Basket 4 sp 2 cubic feet/40 pounds
Chest 5 gp 12 cubic feet/300 pounds
Pouch 5 sp 1/5 cubic foot/6 pounds
Sack 1 cp 1 cubic foot/30 pounds

Camping & Survival Gear

Item Cost Notes
Bedroll 1 gp
Blanket 5 sp
Mess kit 2 sp
Rations (1 day) 5 sp
Rope, hempen (50 feet) 1 gp
Rope, silk (50 feet) 10 gp
Tent, two-person 2 gp
Tinderbox 5 sp
Waterskin 2 sp

Light Sources

Item Cost Light Duration Properties
Candle 1 cp 1 hour 5 ft. radius of dim light
Lamp 5 sp 6 hours per pint of oil 15 ft. radius of bright light, 30 ft. dim
Lantern, bullseye 10 gp 6 hours per pint of oil 60 ft. cone of bright light, 60 ft. dim
Lantern, hooded 5 gp 6 hours per pint of oil 30 ft. radius of bright light, 30 ft. dim
Oil (flask) 1 sp 6 hours
Torch 1 cp 1 hour 20 ft. radius of bright light, 20 ft. dim

Tools & Kits

Item Cost Notes
Alchemist's supplies 50 gp
Brewer's supplies 20 gp
Calligrapher's supplies 10 gp
Carpenter's tools 8 gp
Cartographer's tools 15 gp
Cobbler's tools 5 gp
Cook's utensils 1 gp
Disguise kit 25 gp
Forgery kit 15 gp
Herbalism kit 5 gp
Healer's kit 5 gp 10 uses
Leatherworker's tools 5 gp
Mason's tools 10 gp
Musical instrument 2–100 gp Varies by type
Navigator's tools 25 gp
Poisoner's kit 50 gp
Smith's tools 20 gp
Thieves' tools 25 gp

Food, Drink & Lodging

An adventurer needs to eat and rest. These prices reflect standard costs at inns and taverns throughout the realms.

Food and Drink

Item Cost
Ale (mug) 4 cp
Ale (gallon) 2 sp
Banquet (per person) 10 gp
Bread, loaf 2 cp
Cheese, hunk 1 sp
Meat, chunk 3 sp
Wine, common (pitcher) 2 sp
Wine, fine (bottle) 10 gp

Meals (per day)

Quality Cost Description
Squalid 3 cp Basic sustenance, often spoiled or unappetizing
Poor 6 cp Simple food, mainly gruel and bread
Modest 3 sp Fresh food with some meat
Comfortable 5 sp Good quality food with variety
Wealthy 8 sp High-quality ingredients, multiple courses
Aristocratic 2 gp Exotic ingredients, finest preparation

Lodging (per day)

Quality Cost Description
Squalid 7 cp A place on a dirt floor, shared space
Poor 1 sp A place on a raised wooden floor, shared space
Modest 5 sp Private room, typically shared bed
Comfortable 8 sp Private room with private bed, some amenities
Wealthy 2 gp Excellent accommodations with attentive service
Aristocratic 4 gp Luxurious suite with the finest service

Transportation

Getting from one adventure to the next requires transportation. Here are the costs associated with various travel methods.

Mounts and Other Animals

Animal Cost
Camel 50 gp
Donkey or mule 8 gp
Elephant 200 gp
Horse, draft 50 gp
Horse, riding 75 gp
Horse, war 400 gp
Mastiff 25 gp
Pony 30 gp
Warhorse 400 gp

Tack, Harness, and Drawn Vehicles

Item Cost
Barding ×4 armor cost
Bit and bridle 2 gp
Carriage 100 gp
Cart 15 gp
Chariot 250 gp
Feed (per day) 5 cp
Saddle, exotic 60 gp
Saddle, military 20 gp
Saddle, pack 5 gp
Saddle, riding 10 gp
Saddlebags 4 gp
Sled 20 gp
Stabling (per day) 5 sp
Wagon 35 gp

Waterborne Vehicles

Item Cost
Galley 30,000 gp
Keelboat 3,000 gp
Longship 10,000 gp
Rowboat 50 gp
Sailing ship 10,000 gp
Warship 25,000 gp

Services

Sometimes it's more practical to hire someone than to do it yourself. Here are standard rates for common services.

Skilled Hirelings (per day)

Service Cost
Alchemist 2 gp
Animal handler 2 sp
Apprentice craftsman 3 sp
Armorer 1 gp
Blacksmith 1 gp
Master craftsman 2 gp
Messenger 2 sp
Road or gate toll 1 cp - 1 sp
Ship's passage 1 sp - 5 gp per mile

Spellcasting Services

Spell Level Base Price
Cantrip 10-50 gp
1st 10-100 gp + material costs
2nd 50-250 gp + material costs
3rd 150-500 gp + material costs
4th 500-1,000 gp + material costs
5th 1,000-5,000 gp + material costs
6th+ 5,000+ gp + material costs (if available at all)

Magic Item Pricing

While the Dungeon Master's Guide doesn't provide fixed prices for magical items, these guidelines offer approximate values based on rarity.

Magic Item Value by Rarity

Rarity Character Level Value Range
Common 1st or higher 50-100 gp
Uncommon 1st or higher 101-500 gp
Rare 5th or higher 501-5,000 gp
Very rare 11th or higher 5,001-50,000 gp
Legendary 17th or higher 50,001+ gp

Consumable Magic Items

Rarity Potion Scroll (Spell Level) Cost Range
Common Potion of Healing 1st 50-100 gp
Uncommon Potion of Greater Healing 2nd-3rd 100-500 gp
Rare Potion of Superior Healing 4th-5th 500-5,000 gp
Very rare Potion of Supreme Healing 6th-8th 5,000-50,000 gp
Legendary 9th 50,000+ gp

Special Materials

Some items are crafted from special materials that significantly increase their value.

Special Material Pricing

Material Cost Factor Common Uses
Adamantine +500 gp Weapons, armor
Mithral +400 gp Armor
Silver (weapon) +100 gp Weapons
Cold Iron +200 gp Weapons
Dragonhide +300-1,000 gp Armor

Economic Factors Affecting Prices

Remember that these prices represent averages in standard settlements. Various factors can affect actual pricing:

Situational Price Modifiers

Factor Price Modifier
Remote location +20% to +100%
Scarcity +25% to +300%
Guild monopoly +10% to +50%
Wartime conditions +50% to +200%
Festival or special event +20% to +50%
Bulk purchase -10% to -30%
Haggling success -5% to -20%
Regular customer -5% to -15%
High Charisma/Persuasion -5% to -20%

Conclusion

Having access to accurate pricing information enhances the roleplaying experience and helps both players and DMs create more immersive worlds. This comprehensive price guide for D&D 5e serves as a valuable reference for all your adventuring needs, from basic equipment to rare magical items.

Remember that prices can vary based on location, availability, and other economic factors, giving the DM flexibility to adjust costs to fit the campaign setting. Whether you're outfitting a new character or determining the value of a dragon's hoard, this guide provides the essential pricing information for your D&D adventures.

Frequently Asked Questions

Q: Can players always find items at these prices? A: These prices represent standard costs in average settlements. Availability can vary drastically based on location, with some items being completely unavailable in certain regions.

Q: How should DMs handle haggling? A: Consider allowing Charisma (Persuasion) checks to reduce prices by 5-20% based on the roll and relationship with the merchant.

Q: Are magical items always available for purchase? A: Unlike mundane equipment, magical items are rarely available in standard shops. Their acquisition typically requires special vendors, quests, or rewards.

Q: How do these prices compare across different D&D editions? A: While the basic structure remains similar, 5th Edition has streamlined pricing compared to previous editions, particularly for magical items.

Q: What about fantasy economies with different currency systems? A: DMs can easily convert these prices to alternative currency systems by establishing exchange rates between standard D&D coins and their world's currency.

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