
Complete D&D 5e Price Guide: Equipment, Services & Magic Items
Introduction
Finding accurate Dungeons & Dragons pricing information can be challenging for both players and Dungeon Masters. Whether you're stocking up on adventuring gear, negotiating services, or determining the value of magical treasures, having a comprehensive price reference is essential for smooth gameplay. This complete 5e price guide compiles official prices to create a one-stop resource for all your fantasy shopping needs.
Basic Equipment & Adventuring Gear
The foundation of any adventurer's inventory starts with essential equipment. These prices reflect standard costs in most D&D settlements, though regional variations may apply based on availability and local economic conditions.
5e Weapons Pricing
Simple Melee Weapons
Weapon | Cost | Damage | Properties |
---|---|---|---|
Club | 1 sp | 1d4 bludgeoning | Light |
Dagger | 2 gp | 1d4 piercing | Finesse, light, thrown (20/60) |
Greatclub | 2 sp | 1d8 bludgeoning | Two-handed |
Handaxe | 5 gp | 1d6 slashing | Light, thrown (20/60) |
Javelin | 5 sp | 1d6 piercing | Thrown (30/120) |
Light hammer | 2 gp | 1d4 bludgeoning | Light, thrown (20/60) |
Mace | 5 gp | 1d6 bludgeoning | — |
Quarterstaff | 2 sp | 1d6 bludgeoning | Versatile (1d8) |
Sickle | 1 gp | 1d4 slashing | Light |
Spear | 1 gp | 1d6 piercing | Thrown (20/60), versatile (1d8) |
Martial Melee Weapons
Weapon | Cost | Damage | Properties |
---|---|---|---|
Battleaxe | 10 gp | 1d8 slashing | Versatile (1d10) |
Flail | 10 gp | 1d8 bludgeoning | — |
Glaive | 20 gp | 1d10 slashing | Heavy, reach, two-handed |
Greataxe | 30 gp | 1d12 slashing | Heavy, two-handed |
Greatsword | 50 gp | 2d6 slashing | Heavy, two-handed |
Longsword | 15 gp | 1d8 slashing | Versatile (1d10) |
Rapier | 25 gp | 1d8 piercing | Finesse |
Scimitar | 25 gp | 1d6 slashing | Finesse, light |
Shortsword | 10 gp | 1d6 piercing | Finesse, light |
Ranged Weapons
Weapon | Cost | Damage | Range | Properties |
---|---|---|---|---|
Shortbow | 25 gp | 1d6 piercing | 80/320 | Two-handed |
Longbow | 50 gp | 1d8 piercing | 150/600 | Heavy, two-handed |
Light crossbow | 25 gp | 1d8 piercing | 80/320 | Loading, two-handed |
Heavy crossbow | 50 gp | 1d10 piercing | 100/400 | Heavy, loading, two-handed |
Armor Pricing
Light Armor
Armor | Cost | AC | Properties |
---|---|---|---|
Padded | 5 gp | 11 + Dex modifier | Disadvantage on Stealth |
Leather | 10 gp | 11 + Dex modifier | — |
Studded leather | 45 gp | 12 + Dex modifier | — |
Medium Armor
Armor | Cost | AC | Properties |
---|---|---|---|
Hide | 10 gp | 12 + Dex modifier (max 2) | — |
Chain shirt | 50 gp | 13 + Dex modifier (max 2) | — |
Scale mail | 50 gp | 14 + Dex modifier (max 2) | Disadvantage on Stealth |
Breastplate | 400 gp | 14 + Dex modifier (max 2) | — |
Half plate | 750 gp | 15 + Dex modifier (max 2) | Disadvantage on Stealth |
Heavy Armor
Armor | Cost | AC | Properties |
---|---|---|---|
Ring mail | 30 gp | 14 | Disadvantage on Stealth |
Chain mail | 75 gp | 16 | Str 13, Disadvantage on Stealth |
Splint | 200 gp | 17 | Str 15, Disadvantage on Stealth |
Plate | 1,500 gp | 18 | Str 15, Disadvantage on Stealth |
Shields
Item | Cost | AC Bonus |
---|---|---|
Shield | 10 gp | +2 |
Adventuring Gear & Equipment
Having the right tools for the adventure can mean the difference between success and failure. Here's a comprehensive pricing guide for essential adventuring equipment.
Containers & Storage
Item | Cost | Capacity |
---|---|---|
Backpack | 2 gp | 1 cubic foot/30 pounds |
Barrel | 2 gp | 40 gallons liquid, 4 cubic feet solid |
Basket | 4 sp | 2 cubic feet/40 pounds |
Chest | 5 gp | 12 cubic feet/300 pounds |
Pouch | 5 sp | 1/5 cubic foot/6 pounds |
Sack | 1 cp | 1 cubic foot/30 pounds |
Camping & Survival Gear
Item | Cost | Notes |
---|---|---|
Bedroll | 1 gp | — |
Blanket | 5 sp | — |
Mess kit | 2 sp | — |
Rations (1 day) | 5 sp | — |
Rope, hempen (50 feet) | 1 gp | — |
Rope, silk (50 feet) | 10 gp | — |
Tent, two-person | 2 gp | — |
Tinderbox | 5 sp | — |
Waterskin | 2 sp | — |
Light Sources
Item | Cost | Light Duration | Properties |
---|---|---|---|
Candle | 1 cp | 1 hour | 5 ft. radius of dim light |
Lamp | 5 sp | 6 hours per pint of oil | 15 ft. radius of bright light, 30 ft. dim |
Lantern, bullseye | 10 gp | 6 hours per pint of oil | 60 ft. cone of bright light, 60 ft. dim |
Lantern, hooded | 5 gp | 6 hours per pint of oil | 30 ft. radius of bright light, 30 ft. dim |
Oil (flask) | 1 sp | 6 hours | — |
Torch | 1 cp | 1 hour | 20 ft. radius of bright light, 20 ft. dim |
Tools & Kits
Item | Cost | Notes |
---|---|---|
Alchemist's supplies | 50 gp | — |
Brewer's supplies | 20 gp | — |
Calligrapher's supplies | 10 gp | — |
Carpenter's tools | 8 gp | — |
Cartographer's tools | 15 gp | — |
Cobbler's tools | 5 gp | — |
Cook's utensils | 1 gp | — |
Disguise kit | 25 gp | — |
Forgery kit | 15 gp | — |
Herbalism kit | 5 gp | — |
Healer's kit | 5 gp | 10 uses |
Leatherworker's tools | 5 gp | — |
Mason's tools | 10 gp | — |
Musical instrument | 2–100 gp | Varies by type |
Navigator's tools | 25 gp | — |
Poisoner's kit | 50 gp | — |
Smith's tools | 20 gp | — |
Thieves' tools | 25 gp | — |
Food, Drink & Lodging
An adventurer needs to eat and rest. These prices reflect standard costs at inns and taverns throughout the realms.
Food and Drink
Item | Cost |
---|---|
Ale (mug) | 4 cp |
Ale (gallon) | 2 sp |
Banquet (per person) | 10 gp |
Bread, loaf | 2 cp |
Cheese, hunk | 1 sp |
Meat, chunk | 3 sp |
Wine, common (pitcher) | 2 sp |
Wine, fine (bottle) | 10 gp |
Meals (per day)
Quality | Cost | Description |
---|---|---|
Squalid | 3 cp | Basic sustenance, often spoiled or unappetizing |
Poor | 6 cp | Simple food, mainly gruel and bread |
Modest | 3 sp | Fresh food with some meat |
Comfortable | 5 sp | Good quality food with variety |
Wealthy | 8 sp | High-quality ingredients, multiple courses |
Aristocratic | 2 gp | Exotic ingredients, finest preparation |
Lodging (per day)
Quality | Cost | Description |
---|---|---|
Squalid | 7 cp | A place on a dirt floor, shared space |
Poor | 1 sp | A place on a raised wooden floor, shared space |
Modest | 5 sp | Private room, typically shared bed |
Comfortable | 8 sp | Private room with private bed, some amenities |
Wealthy | 2 gp | Excellent accommodations with attentive service |
Aristocratic | 4 gp | Luxurious suite with the finest service |
Transportation
Getting from one adventure to the next requires transportation. Here are the costs associated with various travel methods.
Mounts and Other Animals
Animal | Cost |
---|---|
Camel | 50 gp |
Donkey or mule | 8 gp |
Elephant | 200 gp |
Horse, draft | 50 gp |
Horse, riding | 75 gp |
Horse, war | 400 gp |
Mastiff | 25 gp |
Pony | 30 gp |
Warhorse | 400 gp |
Tack, Harness, and Drawn Vehicles
Item | Cost |
---|---|
Barding | ×4 armor cost |
Bit and bridle | 2 gp |
Carriage | 100 gp |
Cart | 15 gp |
Chariot | 250 gp |
Feed (per day) | 5 cp |
Saddle, exotic | 60 gp |
Saddle, military | 20 gp |
Saddle, pack | 5 gp |
Saddle, riding | 10 gp |
Saddlebags | 4 gp |
Sled | 20 gp |
Stabling (per day) | 5 sp |
Wagon | 35 gp |
Waterborne Vehicles
Item | Cost |
---|---|
Galley | 30,000 gp |
Keelboat | 3,000 gp |
Longship | 10,000 gp |
Rowboat | 50 gp |
Sailing ship | 10,000 gp |
Warship | 25,000 gp |
Services
Sometimes it's more practical to hire someone than to do it yourself. Here are standard rates for common services.
Skilled Hirelings (per day)
Service | Cost |
---|---|
Alchemist | 2 gp |
Animal handler | 2 sp |
Apprentice craftsman | 3 sp |
Armorer | 1 gp |
Blacksmith | 1 gp |
Master craftsman | 2 gp |
Messenger | 2 sp |
Road or gate toll | 1 cp - 1 sp |
Ship's passage | 1 sp - 5 gp per mile |
Spellcasting Services
Spell Level | Base Price |
---|---|
Cantrip | 10-50 gp |
1st | 10-100 gp + material costs |
2nd | 50-250 gp + material costs |
3rd | 150-500 gp + material costs |
4th | 500-1,000 gp + material costs |
5th | 1,000-5,000 gp + material costs |
6th+ | 5,000+ gp + material costs (if available at all) |
Magic Item Pricing
While the Dungeon Master's Guide doesn't provide fixed prices for magical items, these guidelines offer approximate values based on rarity.
Magic Item Value by Rarity
Rarity | Character Level | Value Range |
---|---|---|
Common | 1st or higher | 50-100 gp |
Uncommon | 1st or higher | 101-500 gp |
Rare | 5th or higher | 501-5,000 gp |
Very rare | 11th or higher | 5,001-50,000 gp |
Legendary | 17th or higher | 50,001+ gp |
Consumable Magic Items
Rarity | Potion | Scroll (Spell Level) | Cost Range |
---|---|---|---|
Common | Potion of Healing | 1st | 50-100 gp |
Uncommon | Potion of Greater Healing | 2nd-3rd | 100-500 gp |
Rare | Potion of Superior Healing | 4th-5th | 500-5,000 gp |
Very rare | Potion of Supreme Healing | 6th-8th | 5,000-50,000 gp |
Legendary | — | 9th | 50,000+ gp |
Special Materials
Some items are crafted from special materials that significantly increase their value.
Special Material Pricing
Material | Cost Factor | Common Uses |
---|---|---|
Adamantine | +500 gp | Weapons, armor |
Mithral | +400 gp | Armor |
Silver (weapon) | +100 gp | Weapons |
Cold Iron | +200 gp | Weapons |
Dragonhide | +300-1,000 gp | Armor |
Economic Factors Affecting Prices
Remember that these prices represent averages in standard settlements. Various factors can affect actual pricing:
Situational Price Modifiers
Factor | Price Modifier |
---|---|
Remote location | +20% to +100% |
Scarcity | +25% to +300% |
Guild monopoly | +10% to +50% |
Wartime conditions | +50% to +200% |
Festival or special event | +20% to +50% |
Bulk purchase | -10% to -30% |
Haggling success | -5% to -20% |
Regular customer | -5% to -15% |
High Charisma/Persuasion | -5% to -20% |
Conclusion
Having access to accurate pricing information enhances the roleplaying experience and helps both players and DMs create more immersive worlds. This comprehensive price guide for D&D 5e serves as a valuable reference for all your adventuring needs, from basic equipment to rare magical items.
Remember that prices can vary based on location, availability, and other economic factors, giving the DM flexibility to adjust costs to fit the campaign setting. Whether you're outfitting a new character or determining the value of a dragon's hoard, this guide provides the essential pricing information for your D&D adventures.
Frequently Asked Questions
Q: Can players always find items at these prices? A: These prices represent standard costs in average settlements. Availability can vary drastically based on location, with some items being completely unavailable in certain regions.
Q: How should DMs handle haggling? A: Consider allowing Charisma (Persuasion) checks to reduce prices by 5-20% based on the roll and relationship with the merchant.
Q: Are magical items always available for purchase? A: Unlike mundane equipment, magical items are rarely available in standard shops. Their acquisition typically requires special vendors, quests, or rewards.
Q: How do these prices compare across different D&D editions? A: While the basic structure remains similar, 5th Edition has streamlined pricing compared to previous editions, particularly for magical items.
Q: What about fantasy economies with different currency systems? A: DMs can easily convert these prices to alternative currency systems by establishing exchange rates between standard D&D coins and their world's currency.