{"title":"Bestsellers","description":null,"products":[{"product_id":"underworld-guide-creating-criminal-elements-for-fantasy-rpgs","title":"The Other Law: Designing Crime in Fantasy","description":"\u003cp\u003eMost fantasy underworlds are just an empty warehouse and a \"Bandit\" stat block. There is a hooded person with a quest, an organization that exists for you to oppose, and the criminal elements that people cannot picture. 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System-neutral throughout, and every chapter ends with three separate sections, one addressed to each of the three.\u003cbr\u003e\u003cbr\u003e\u003cspan style=\"text-decoration: underline;\"\u003ePlease note: this is a digital book. You will receive a download link to the PDF instantly.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch3\u003eNew in the Second Edition\u003c\/h3\u003e\n\u003cp\u003eMore than twice the book. Two brand-new chapters: The Criminal as a Character and The Job. 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Start with an image you love, or the place your players are heading next, which you haven't prepared yet.\u003c\/p\u003e\n\u003cp\u003eBuild somewhere people have reasons to stay. Give the party things to get involved in, places they'll want to return to, and enough going on that the whole city doesn't wait for them to arrive. The book takes you through that work, with \u003cstrong\u003emethods, reference catalogs, and a development diary\u003c\/strong\u003e showing the decisions along the way.\u003cbr\u003e\u003cbr\u003eWhat goes between the palace and the tavern?\u003cbr\u003eHow many people belong in a mining town? What does a port need around its docks? “Think about infrastructure” is easy advice to give. Here, you get starting numbers and arrangements you can actually use.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePopulation ranges for different settlements,\u003c\/strong\u003e from a small crossing to a capital. Work out how much ground they occupy, and remember the visitors: a pilgrimage town can feed and house far more people than live there.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eNeighbourhoods with different reasons to exist.\u003c\/strong\u003e Choose what belongs together, how the streets grew, and what changes when the characters walk into another part of town.\u003c\/li\u003e\n\u003cli\u003eFamily workshops, public kitchens, hiring places, secondhand shops, baths, and somewhere to spend an evening. \u003cstrong\u003eEveryday places give the party more to do than visit the same helpful innkeeper.\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWays to govern and protect a city.\u003c\/strong\u003e Councils and powerful families, local laws, the city watch, walls, and defenses against teleportation. Which official does the party actually need? Which taxes can stay out of the session?\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSpend time on the parts that interest you. When you've had enough of designing drains, take an arrangement from the catalog and carry on with your palace.\u003cbr\u003e\u003cbr\u003eA city your players can have opinions about\u003c\/p\u003e\n\u003cp\u003eA city can offer opportunities that people won't find anywhere else, and still be a frightening place to live. One player wants to settle there. Another understands it perfectly well and wants to leave.\u003c\/p\u003e\n\u003cp\u003eWork with those differences. Give the residents ambitions and disagreements of their own, then bring them into play through the people the party meets. The characters can help with \u003cstrong\u003eone problem that matters to them\u003c\/strong\u003e without having to fix the whole kingdom.\u003c\/p\u003e\n\u003cp\u003eThere is practical help for running the place, too: finding information, handling business across the city when the party splits up, and following the matters that change between visits.\u003c\/p\u003e\n\u003cp\u003eAnd you can take the city somewhere strange. Build it inside a mountain, send it into the sky, or assemble it from ships. In that last one, a disagreement can end with an entire neighbourhood sailing away.\u003c\/p\u003e\n\u003ch3\u003eFollow the work. Take the finished city.\u003c\/h3\u003e\n\u003cp\u003eThe development diary builds \u003cstrong\u003eLeibo\u003c\/strong\u003e, a storm-sheltered port whose ruling families refuse to hand fugitives over to the empire. Follow its development through the chapters, from its first constraints to preparations for the party's arrival.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe finished city is included.\u003c\/strong\u003e You get locations and residents to use, disputes still waiting for decisions, and an arrival page to share with your players. The working sheets at the back help you collect the same material for your own city.\u003c\/p\u003e\n\u003cp\u003eFor game masters, worldbuilders, and fantasy writers. Read through while building a city, or keep it beside your notes and open the section you need.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePlease note, this is a digital book. No physical copy will be shipped.\u003cbr\u003e\u003cbr\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0923\/0801\/3381\/files\/AdobeStock_2072179828.jpg?v=1790256819\" alt=\"\"\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv style=\"border: 1px solid #e8e8e8; border-top: 3px solid #433e80; border-radius: 14px; background: #ffffff; padding: 26px 24px 22px; margin-top: 32px;\"\u003e\n\u003cp style=\"text-align: center; color: #433e80;\"\u003e\u003cstrong\u003eProduct details\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv style=\"text-align: center;\"\u003e\n\u003cdiv style=\"display: inline-block; padding: 0 18px; margin-bottom: 12px; vertical-align: top;\"\u003e\n\u003ch2 style=\"color: #433e80;\"\u003e9\u003c\/h2\u003e\n\u003cp\u003echapters\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"display: inline-block; padding: 0 18px; margin-bottom: 12px; vertical-align: top;\"\u003e\n\u003ch2 style=\"color: #433e80;\"\u003e30\u003c\/h2\u003e\n\u003cp\u003etables\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"display: inline-block; padding: 0 18px; margin-bottom: 12px; vertical-align: top;\"\u003e\n\u003ch2 style=\"color: #433e80;\"\u003e168\u003c\/h2\u003e\n\u003cp\u003epages\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"display: inline-block; padding: 0 18px; margin-bottom: 12px; vertical-align: top;\"\u003e\n\u003ch2 style=\"color: #433e80;\"\u003e3\u003c\/h2\u003e\n\u003cp\u003eappendices\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cstrong\u003ePDF\u003c\/strong\u003e · digital download · full-color · second edition\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003eWritten by \u003cstrong\u003eOnix Shu\u003c\/strong\u003e\u003cbr\u003eCover illustration by \u003ca href=\"https:\/\/www.instagram.com\/minerva.psd\/\" title=\"Minerva Keermisar\" rel=\"noopener\" target=\"_blank\"\u003e\u003cstrong\u003eMinerva Keermisar\u003c\/strong\u003e\u003c\/a\u003e\u003cbr\u003eInterior artwork credited throughout the book. Human art only.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"OnixShu Fantasy Workshop","offers":[{"title":"Default Title","offer_id":54960949821765,"sku":"","price":22.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0923\/0801\/3381\/files\/5-UrbanFoundations.webp?v=1790256675"}],"url":"https:\/\/onixshu.com\/collections\/bestsellers.oembed","provider":"OnixShu Fantasy Workshop","version":"1.0","type":"link"}